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MSI
is the launch partner of the coming
New Generation GeForce FX Card |
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NVIDIA unveiled their next generation GPU (graphical processing
unit), the GeForce FX, on Nov. 18th during the Comdex
show. The GeForce FX chip comes loaded with features,
ranging from raw power to visual finesse. The GeForce FX
is the first graphics chip to be manufactured with the 0.13 micron
process and the first to use DDR II memory, which allows for unprecedented
data rates. Preliminary specifications indicate the GeForce
FX will have a core clock speed of 500 MHz, memory clock
speed of 500 MHz DDR (1 GHz effective), and theoretical fill rates
of 4 billion pixels per second and 16 billion anti-aliased samples
per second. It also boasts programmable pixel and vertex shaders and
the ability to render 128-bit color internally.
It doesn’t stop there, NVIDIA’s GeForce FX
boasts an enhanced, LightSpeed Memory Architecture 3 with one of the
key additions being NVIDIA’s new color compression technology.
This compression is completely loss-less, meaning there is no reduction
in image quality of precision. As a result, memory bandwidth is used
more efficiently, especially when anti-aliasing is enabled. Speaking
of anti-aliasing, GeForce FX sports two new modes,
a 6XS mode for Direct3D and a new 8X mode for both OpenGL and Direct3D.
Specifications & Features of the NVIDIA GeForce FX
GPU:
• .13u Manufacturing Process
• 125 Million Transistors ( 2X GeForce 4)
• 256-Bit GPU
• Flip-Chip BGA Package with copper interconnects
• 8 Pixel Per Clock (8 Pixel Pipelines)
• 1 TMU Per Pipe (16 Textures per unit)
• > 500MHz Core Clock (Will probably vary depending on model)
• AGP8X (2.1GB/s bandwidth)
Memory:
• Memory with >1GHz Data Rate (500MHz DDR)
• 128-Bit "DDRII" Type
• 128MB Memory Capacity
• 3rd. Generation Lightspeed Memory Architecture
• 48GB/s Effective bandwidth through the use of compression
techniques. (16GB/s actual @ 500MHz)
Other:
• Full DX9 Compliance (and more)
• 64-Bit Floating-Point Color
• 128-Bit Floating-Point Color
• 2 x 400MHz Internal RAMDACs
• Long Program length for Pixel and Vertex Shading
• Conditional Execution for both Pixel and Vertex
• True Data-Dependant at Vertex
• Unified Vertex and Pixel Shading instruction set
• Unified Driver Architecture
• nView 2.0 - Multi-Display Technology
• Digital Vibrance Control 3.0
Here's a table comparing the previous generation's feature set of
the GeForce4 Ti compared to the latest from the GeForce FX:
| Higher
Order Surfaces |
GeForce4
Ti |
GeForce
FX |
| High
Order Surface |
x |
x |
| Continuous
Tessellation |
x |
x |
| Vertex
Displacement Mapping |
- |
x |
| Geometry
Displacement Mapping |
-
|
x |
| Vertex
Shaders |
1.1 |
2.0+ |
| Max
Instructions |
128 |
65536 |
| Max
Static Instructions |
128 |
256 |
| Max
Constants |
96 |
256 |
| Temporary
Registers |
12 |
16 |
| Max
Loops |
0 |
256 |
| Static
Control Flow |
- |
x |
| Dynamic
Control Flow |
- |
x |
| Pixel
Shaders |
101 |
2.0+ |
| Texture
Maps |
4 |
16 |
| Max
Texture Instructions |
4 |
1024 |
| Max
Color Instructions |
8 |
1025 |
| Max
Temp Storage |
- |
64 |
| Data
Type |
INT |
FP |
| Data
Precision |
32-bit |
128-bit |
NVIDIA has also developed its cooling solution, dubbed FX
Flow, to dissipate heat from the GPU. Using a high speed
fan and a copper radiator, FX Flow draws air in from
outside the case to cool the GPU, but at the cost of a PCI slot. To
be able to run stable, the GeForce FX will require
an external power source.
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(NVIDIA
GeForce FX reference card) |
The Dawn of Cinematic Computing -- Bring cinema effects to the PC
Combine all of the features above; computer users get a GPU that produces
cinematic quality visuals in games. NVIDIA's CineFX
engine uses specialized graphics programs called shaders to convert
artistic vision into digital content.
NVIDIA used three advanced shaders to achieve a realistic look of
cinematic quality artwork:
|
• Vertex Shaders - |
Two
key vertex shaders drive her motion: a branching skeletal shader
where the body mesh is driven by several different combinations
of internal bones, and a blend shape shader that deforms her
face based on control parameters. |
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Skin Shader - |
This
uses a complex combination of color maps, specular maps, and
blood characteristic maps to produce very realistic skin. In
addition, lighting subtleties are accomplished with a series
of cube maps for diffuse specular and "highlight"
skin lighting. |
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• Wing Shader - |
A
translucent shader is used for the wings. This modifies both
the reflected color off the wings as well as the amount of light
passing through the wings based on viewing and light angles.
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MSI leads in bringing the latest technology to our customers
MSI products are developed utilizing advanced technology and with
user-friendly design in mind. We are strongly aware that the best
way to gain customer confidence is to constantly challenge ourselves.
Enhancing product quality and earning customer trust have always been
MSI's foremost goal.
The company's technology investments further differentiate MSI from
competitors and provide the foundation for future growth. MSI is conducting
advanced research to overcome technical barriers so they will not
impede the company's future manufacturing and product plans. Whenever
AMD, Intel, NVIDIA, and other providers introduce a new technology,
we generate compatible products within the same general period of
time. Moreover, MSI products consistently win honors in reviews and
recommendations in the computer media throughout the world. These
accomplishments show that MSI maintains an R&D capability to be
reckoned with.
Our graphics card product line provides a great example. MSI
currently is:
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No.
1 NVIDIA card partner worldwide (5 Million units+ in
2001, MSI estimates 11 Million units+ in 2002) |
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No.
1 choice for Tier-One OEM PC manufacturers |
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The
first company to exceed 1 million units/month in graphics card
shipments |
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NVIDIA
Reference Design Card Partner |
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Among
the first to ship GeForce 3-based VGA cards |
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Among
the first to ship GeForce 4-based VGA cards |
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NVIDIA
launch partner and Select Solution Provider |
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A
provider of NVIDIA’s complete line of motherboards and
VGA cards |
Technical leadership and innovation are the pillars behind MSI's effort
to maintain its momentum. MSI is proud to be the launch partner of
the new GeForce FX again. The new MSI GeForce
FX cards are scheduled to ship to N. American in early 2003.
Please visit MSI website often for availability information. |
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